Friday, February 20, 2015

JasX Games Part 3


Locke Esgal continues his review of JasX games. In Part three, he looks at two games that represent different levels of success: jFish and Fright. Jasdac Stockholm had a few comments as to why one of the games succeeded and the other fell flat.

Read Locke's story in Design.

No comments:

Post a Comment